![]() ![]() It makes my forearm ache from having to be so quick on the controller. You gotta have twitch reflexes and sharp senses to be able to get through this one. On the game side of it though, the learner's curve is pretty high. Seems like a bit of a collector's item, despite not being very popular. I played this game originally as the Japanese Kunoichi, since my friend owns a Japanese PS2 and can read it better than I can. Read full reviewĭeadly female ninja to the rescue!.? On the other hand Ninja Gaiden is also a great game to look into: better graphics, stronger story, well developed characters, but more fantasy than the Shinobi line. Both games are difficult and reqiure you to build your skills. Just not your typical super combo hack and slash game. i like these games as you can appreciate japanese tradition and the old sense of self-scarifice and HONOR. Shinobi would have been so much better if they allowed Hotsuma to use the manriki chain, nunchaku, or at least let his brother use the double swords. Overall I would rate it a 7 of 10 because it lacks refinement or it's missing something. The music, graphics, and controls are good but could have been better. The story is good/reasonable and the stage bosses are original but seem weak. The hellspawn remind me of knock-off yodas and you also spend a lot of time slicing enemy machinery. This version you play as a female ninja in a techno story line. Nightshade is a spin-off sequel to Shinobi but not as traditional or realistic. Shinobi is the only reason I still have a Playstation 2. Starting from the sega master system, to the nintendo, sega game gear, and finally to the PS2. I am a diehard Shinobi fan since 1986 Shinobi Arcade. In spite of the awful platforming sequences, the game was addicting enough that I wanted to continue, but it brings down a game that otherwise has the right level of challenge. It's as though Sega wanted to magnify the faults of the control scheme as much as possible. It makes almost no sense for a game that is primarily about action. You are required to jump across many tiny platforming areas, but your character mov es way to fast and the camera is far too unstable for precision platforming. Unfortunately, the game falters in the later stages. The difficulty gradually ramps up from easy at the start to hard. The action is fast and practically on rails, so you rarely have to pause and ponder where to go. Nightshade has some new features over Shinobi, such as being able to use a stealth attack, which is great against bosses. Like Shinobi, Nightshade uses a combat system where you accumulate power by defeating enemies, and this is especially useful against bosses. The framerate of the game is always 60 fps, keeping up with all the fast action. You control a female ninja who can dart around and slash at great speeds. Royalties will be paid to the composer with every purchase.Nightshade is the sequel to Shinobi on the PS2, and it shares much in common. Note: this is an officially licensed product. It also includes an additional unused track from the original sessions. Whereas the vinyl release used a Japanese Mega Drive console as the primary audio source, this new 2021 digital edition has been mastered from the original NEC PC-88 files instead (recorded and supplied by Koshiro-san specifically for this release). This album was originally released in 2017 as a vinyl-only edition. Koshiro’s work on The Revenge of Shinobi remains a testament to the ingenuity of early game composers who, when given enough creative freedom, found the means of drawing new and unexpected sounds from extremely limited hardware. The soundtrack was Yuzo Koshiro’s first commissioned work for SEGA and served as a forerunner to his seminal Streets of Rage trilogy, where the concepts and styles he founded with Shinobi would be expanded upon to astonishing effect. Composed in 1989 for the Mega Drive console, the music of The Revenge of Shinobi (known as The Super Shinobi in Japan) blended western dance music with Japanese overtones, to create something truly unlike anything else before. ![]()
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